Posts filed under: Uncategorized

I’m going to let you in on a little secret – Sundog Software’s steady revenue growth, impressive customer list, and pace of development may lead you to think it’s made up of a lot of people. It’s not – Sundog...
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Sometimes our customers send in screenshots or movies of their projects that just blow us away. “The Golden Age VR” produced for the Museum of the Golden Age in the Netherlands is one of them! They are using our Triton...
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Logarithmic depth buffers seem to be gaining wider adoption with our customers lately. The idea stemmed from an article by Outerra on how they preserved depth resolution at both near and far distances. Like Outerra, many of our customers need...
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A quick tip: if you are targeting NVidia hardware with your application that uses the Triton Ocean SDK, there’s a configuration setting that may provide a good-sized performance boost. Open up the file resources/Triton.config in a text editor, and look...
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Version 3.27 of the Triton Ocean SDK includes an updated integration kit for the Torque 3D game engine. We’ve ensured it builds smoothly using Triton 3.27 and the latest version of Torque (3.6.3), and we’ve updated the readme file to...
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We’ve updated our Havok integration of the SilverLining 3D Cloud, Weather, and Sky SDK – now you can use our latest version, SilverLining 4, with the latest version of Havok Simulation, 2014.2. This gives simulation developers using Havok access to...
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As of version 3.26, the Triton Ocean SDK is now built using NVidia’s CUDA Toolkit version 6.5 instead of 6.0. CUDA is the technology Triton uses to accelerate its wave equations on NVidia graphics cards, by spreading that computation out...
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This image from the upcoming SkyMaxx Pro version 3 add-on for X-Plane illustrates how our SilverLining Sky, 3D Cloud, and Weather SDK can be extended for application-specific effects. In this case, SilverLining is using a depth buffer texture given to...
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Version 3.21 of the Triton Ocean SDK includes some new enhancements to propeller backwash (AKA “prop wash” or “turbulent wake”.) These improvements make it easier to estimate the velocity of a ship based on the length of its wake, and...
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The most common question we receive about the SilverLining Sky, 3D Cloud, and Weather SDK is how to properly handle reduced visibility conditions. SilverLining offers a lot of flexibility in how fog and haze are handled, but it can be...
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