Posts filed under: Uncategorized

Version 3.39 of the Triton Ocean SDK includes an improved ocean spray particle effect. It’s something that’s been bothering our artist for a long time, and I’m happy to say it now looks noticeably more natural! Improving Triton is a...
Continue Reading →
X-Plane users are in for a treat – our SkyMaxx Pro add-on is about to get a major update, with version 3 currently in release candidate status. I could blather about all the new features and improvements, but this video...
Continue Reading →
Behold! Our latest promo for the SilverLining Sky, 3D Cloud, and Weather SDK: It showcases the new stratiform cloud effects in SilverLining 4, along with the cumulus clouds that we’ve always been known for. We’ll be showing this video at...
Continue Reading →
We’ve gotten a lot of attention from our earlier post on using logarithmic depth buffers with Triton and SilverLining. Although it’s not a panacea, logarithmic depth buffers can help a lot with z-fighting in scenes that have very high depth...
Continue Reading →
We’ve released an update to our Triton Oceans for Unity asset, which brings Triton’s fast, simulation-quality 3D ocean effects to the Unity game engine. This maintenance release fixes several issues introduced by recent updates to Unity: Triton’s field of view...
Continue Reading →
Sometimes, it’s the little things. The SilverLining Sky, 3D Cloud, and Weather SDK has always featured a robust “ephemeris model,” accurately representing the location of the sun and moon, the phase of the moon, the positions of the stars and...
Continue Reading →
We’re always on the lookout for ways to make the Triton Ocean SDK‘s water look even more realistic. Version 3.38 introduces one more little bit of polish: the effect of bubbles in turbulent areas of the waves. As part of...
Continue Reading →
Military Training Technology has again selected Sundog Software as a “Top Simulation and Training Company” for 2015! This award recognizes our continued role behind the scenes of hundreds of real training simulators worldwide. The sky and ocean makes up most...
Continue Reading →
The stable release of OpenSceneGraph 3.4.0 is now available, and we’re happy to report that the OSG samples included with SilverLining and Triton continue to work well with it. If you’re planning to update your application to OSG 3.4.0, no...
Continue Reading →
We put together an updated demo video of our Triton Ocean SDK – check it out! This video was made with Triton 3.26, captured live from within VT MÄK‘s VR-Vantage stealth viewer, which is built on top of OpenSceneGraph. There’s...
Continue Reading →