Posts filed under: Uncategorized

In case you missed it- we’ve previously published the best things you can do to maximize SilverLining‘s performance. Those tips can make a big difference! As we continue to work with customers obsessed with their frame-rates, we’ve uncovered a couple...
Continue Reading →
Many of our customers struggle with depth buffer resolution issues, due to the massive scenes they must represent in training and simulation systems. 2015 seems to have been the year of the logarithmic depth buffer, but going into 2016 we’re...
Continue Reading →
I/ITSEC 2015 is over, and the show was almost surreal for Sundog. Every year we see our SilverLining and Triton technology showcased at the booths of many of our customers, but this year we were just everywhere. And the visual...
Continue Reading →
Our Russian friends at Source Side LLC have released the Sevo Engine for iOS! It’s an Objective-C interface to the Ogre3D engine, offering advanced graphics, physics, and sound capabilities for iPhone, iPad, and iPod. What excites us is that it...
Continue Reading →
I’m at the I/ITSEC conference in Orlando this week, which is the premier training and simulation technology conference in the US. And, I’m seeing lots of our customers displaying visual systems that feature SilverLining and Triton! If you’re at the...
Continue Reading →
As 2015 draws to a close, now may be a good time to check with your manager about any extra budget money for technology purchases. Large companies often set aside a fixed amount of money for software purchases, and often...
Continue Reading →
We’ve decided to discontinue our Triton and SilverLining packages in the Unity asset store. If you already own Triton or SilverLining for Unity – don’t panic! Although they will be labeled as “deprecated” in Unity, existing customers are free to...
Continue Reading →
Are you going to the I/ITSEC conference in Orlando next month? It’s the biggest training & simulation conference in the United States, after all. If your company is displaying a visual system that incorporates our SilverLining or Triton SDK’s –...
Continue Reading →
The Triton Ocean SDK is designed to look great at typical fields of view – say, 30 – 45 degrees or so. But what happens if you’re simulating a telescope or magnified sensor, and use a really small field of...
Continue Reading →
On Friday, our latest version of our cloud add-on for the X-Plane flight simulator, SkyMaxx Pro 3, was released on X-Aviation. It’s been a smashing success! And I’m not just saying that. SkyMaxx Pro was already the top-selling add-on for...
Continue Reading →