Posts filed under: Uncategorized

The SilverLining Sky, Cloud, and Weather SDK offers a lot of control over the types, positions, and quantity of clouds in your virtual environment. But, sometimes it feels like you need a degree in meteorology to know how to set...
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We’re pleased to announce the SilverLining Sky, 3D Cloud, and Weather SDK version 3.0! Free evaluations are available at our download page for integration with OpenGL and DirectX-based applications on Windows, Mac, and Linux. High-Resolution Cumulus Clouds SilverLining 3 adds a new...
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The Triton Ocean SDK has hit a new milestone in version 2.83 – in our benchmarks, Triton is now capable of running at over 500 frames per second while simulating 65,535 individual ocean waves. This is on a modest dual-core...
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Our latest version of the Triton Ocean SDK features some big improvements in swells, choppy waves, and the effects associated with them. We even considered calling this Triton 3.0 – but we’ve got some other big features planned before we...
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One integration of the SilverLining Sky, 3D Cloud, and Weather SDK that we’re particularly proud of is the SkyMaxx Pro add-on for the X-Plane 10 consumer flight simulator. As a mass-market product, it’s generated a lot of end users posting...
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We’ve uploaded a 5-page technical white paper: Immersive, Low-Cost Training with Environmental Effect SDK’s. In this paper, we explore the capabilities of today’s sky, cloud, ocean, and weather simulation technology, and how it is empowering the creation of high-fidelity, high-quality...
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Check out our blog entry at GamaSutra.com: “3D Water Effects: What’s Involved“! It presents an overview of the challenges one faces when developing a 3D water system like our Triton Ocean SDK, and aims to help with evaluating in-house or...
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Working with Albino Chicken Studios, we’ve produced a new demo video showcasing the Triton Ocean SDK and SilverLining Sky & 3D Cloud SDK. It’s a game-oriented pirate battle scene, that really shows what’s possible when using Sundog Software’s technology in...
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Triton 2.63 now includes a volumetric deferred decal system – this means you can now place arbitrary textures over the moving water surface at any given location. Whether it’s beds of kelp, debris, oil slicks, or whatever else you can...
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Our Triton Ocean and 3D Water SDK is already known for its speed, using GPGPU technologies to accelerate the simulation of thousands of waves at once. But we’ve made it even faster. Now, you can include high-quality 3D water in your game...
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