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We are proud to announce the launch of the SilverLining Sky, 3D Cloud, and Weather SDK for iOS! The image to the right is from an iPad, running SilverLining together with the Ogre engine. You can grab an evaluation SDK...
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Triton Ocean and 3D Water for Unity Pro is now available for the Mac OS X platform! Studios using MacOS as their development platform now have access to Triton’s GPU-accelerated 3D water effects, complete with reflections, spray, and buoyancy effects....
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The Triton Ocean & 3D Water SDK now includes an integration sample for the popular Torque 3D engine from Garage Games. This brings FFT-powered 3D wave simulation to Torque3D for the first time. Our waves can power buoyant objects, so you...
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Sundog Software has moved! Not far – we’re still in the Orlando area. But we’re now located in Orlando’s Research Park area near the University of Central Florida. Many of our customers in simulation and training also have offices in...
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Military Training Technology magazine has named Sundog Software a Top Simulation and Training company for 2013! This marks five years running that we have achieved this honor. Every year, we sell our environmental effect technology into more and more training...
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Here at Sundog Software we’ve installed the new 3.2 release of the OpenSceneGraph library. We’re happy to report that both the SilverLining 3D Cloud, Sky, and Weather SDK and the Triton Ocean & 3D Water SDK both work fine with...
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We’ve been working on a new product with Maxx-XP, a developer of add-ons for the X-Plane 10 flight simulator. SkyMAXX Pro will add SilverLining’s volumetric, realistically lit clouds to X-Plane – together with our crepuscular rays effects. Early results are...
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If you have the June 2013 copy of Military Training Technology magazine, check out page 23! There’s a piece in their special section on Serious Gaming, where Sundog’s founder Frank Kane discusses how we can help improve simulation and training...
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Does your game or simulation include ships, boats, or other objects that disturb the water surface? If so, you know realistic wake and spray effects are difficult to produce – especially when your ships aren’t moving in a straight line,...
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The SilverLining Sky, 3D Cloud, and Weather SDK has always used an extended Preetham sky model (read the 1999 SIGGRAPH paper) for coloring its procedural skies for any simulated time and location.  We improved upon it by using our own, more...
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