Posts filed under: Uncategorized

Users of the Triton Ocean SDK sometimes want to have direct control over the transparency of Triton’s water. Doing this properly would involve maintaining a refraction texture map for underwater objects and terrain, similar to the reflection map we support...
Continue Reading →
We are stoked to announce the release of SilverLining 4.0! SilverLining 3 brought you much-improved cumulus clouds, and in SilverLining 4 we’ve turned our attention to vastly improving our stratus cloud layers. No longer are stratus clouds just flat planes...
Continue Reading →
A new update of our Triton 3D Water for Unity product is now available, including updates to support the new Unity 5 release and the latest Oculus Rift SDK. Get the latest no-risk trial version to evaluate, or you can...
Continue Reading →
Our friends at AgileSrc LLC have released BlueSkies – a new version of our SilverLining Sky, 3D Cloud, and Weather SDK built for the Unity engine. This brings the same dynamic, procedural sky and 3D cloud effects used by our...
Continue Reading →
The #1 most-asked tech support question we receive is: “When I enable rain or snow in SilverLining, my clouds disappear!” This falls into the categorgy of “it’s not a bug, it’s a feature.” SilverLining simulates reduced visibility in the presence...
Continue Reading →
Looking to squeeze a few more frames per second out of the Triton Ocean SDK? Here are a few tips on maximizing performance when using Triton....
Continue Reading →
It’s not something we promote much, but we do offer a special version of our SilverLining product for the Unity engine in the Unity Asset Store. Often, Unity customers will come here to learn more about it, but confuse the...
Continue Reading →
Looking to maximize your FPS when using the SilverLining Sky, 3D Cloud, and Weather SDK? We’ve made SilverLining highly configurable, so you can choose your own tradeoffs between visual quality and performance. Here are some tips for turbocharging SilverLining in...
Continue Reading →
Well, in our own little way. Sundog Software is involved with Project PoSSUM – a program to study noctilucent clouds from manned, suborbital flight next year. It presents an alternative to space tourism where you can conduct real science, and...
Continue Reading →
YouTube user redpiper1 has updated our demo reel with new footage from our SilverLining Sky, 3D Cloud, and Weather SDK, Triton Ocean SDK, and the SkyMaxx Pro add-on for X-Plane that features SilverLining. As usual, he’s knocked it out of...
Continue Reading →