Blog

Triton now uses CUDA 6.5

As of version 3.26, the Triton Ocean SDK is now built using NVidia’s CUDA Toolkit version 6.5 instead of 6.0. CUDA is the technology Triton uses to accelerate its wave equations on NVidia graphics cards, by spreading that computation out...

Soft Clouds with SilverLining

This image from the upcoming SkyMaxx Pro version 3 add-on for X-Plane illustrates how our SilverLining Sky, 3D Cloud, and Weather SDK can be extended for application-specific effects. In this case, SilverLining is using a depth buffer texture given to...

Propeller backwash / turbulent wake enhancements

Version 3.21 of the Triton Ocean SDK includes some new enhancements to propeller backwash (AKA “prop wash” or “turbulent wake”.) These improvements make it easier to estimate the velocity of a ship based on the length of its wake, and...

Fog and Haze with SilverLining

The most common question we receive about the SilverLining Sky, 3D Cloud, and Weather SDK is how to properly handle reduced visibility conditions. SilverLining offers a lot of flexibility in how fog and haze are handled, but it can be...

Simulated Water Refraction using Transparency

Users of the Triton Ocean SDK sometimes want to have direct control over the transparency of Triton’s water. Doing this properly would involve maintaining a refraction texture map for underwater objects and terrain, similar to the reflection map we support...

Announcing SilverLining 4.

We are stoked to announce the release of SilverLining 4.0! SilverLining 3 brought you much-improved cumulus clouds, and in SilverLining 4 we’ve turned our attention to vastly improving our stratus cloud layers. No longer are stratus clouds just flat planes...

Triton 3D Water Updated for Unity 5

A new update of our Triton 3D Water for Unity product is now available, including updates to support the new Unity 5 release and the latest Oculus Rift SDK. Get the latest no-risk trial version to evaluate, or you can...

BlueSkies: Pro-Level Skies and Clouds for Unity

Our friends at AgileSrc LLC have released BlueSkies – a new version of our SilverLining Sky, 3D Cloud, and Weather SDK built for the Unity engine. This brings the same dynamic, procedural sky and 3D cloud effects used by our...

Tuning Precipitation Effects in SilverLining

The #1 most-asked tech support question we receive is: “When I enable rain or snow in SilverLining, my clouds disappear!” This falls into the categorgy of “it’s not a bug, it’s a feature.” SilverLining simulates reduced visibility in the presence...

Triton Ocean SDK Performance Tips

Looking to squeeze a few more frames per second out of the Triton Ocean SDK? Here are a few tips on maximizing performance when using Triton....