Blog

Check out our new Triton Ocean video

We put together an updated demo video of our Triton Ocean SDK – check it out! This video was made with Triton 3.26, captured live from within VT MÄK‘s VR-Vantage stealth viewer, which is built on top of OpenSceneGraph. There’s...

Now Supporting Visual Studio 2015 and Visual Studio 2013 Update 5

Both the SilverLining Sky, 3D Cloud and Weather SDK and the Triton Ocean SDK have been updated with support for Microsoft’s Visual Studio 2015, and support for the newly released Update 5 for Visual Studio 2013. This is especially important...

Using SilverLining and Triton Together in OpenSceneGraph

OpenSceneGraph remains the most popular framework our customers are using for real-time visual simulation. As such, we often receive questions about how to properly integrate our SilverLining 3D Cloud, Sky, and Weather SDK and Triton Ocean SDK together in a...

I Made a Course on Big Data, MapReduce and Hadoop.

This has nothing to do with computer graphics – but some of you know that before launching Sundog Software, I worked at Amazon.com and IMDb.com where I developed and managed various pieces of their recommendation and content management technologies. This...

Triton 3D Oceans for Unity Updated

We’ve released an update to our Triton 3D Oceans for Unity asset, bringing AAA and simulation-quality 3D ocean effects to the Unity engine. Triton for Unity includes the same technology used by our Pro C++ SDK, at a price friendly...

I Wrote a Book on Self-Employment

I’m going to let you in on a little secret – Sundog Software’s steady revenue growth, impressive customer list, and pace of development may lead you to think it’s made up of a lot of people. It’s not – Sundog...

Project Spotlight: “The Golden Age VR”

Sometimes our customers send in screenshots or movies of their projects that just blow us away. “The Golden Age VR” produced for the Museum of the Golden Age in the Netherlands is one of them! They are using our Triton...

Using an OpenGL Logarithmic Depth Buffer in SilverLining and Triton

Logarithmic depth buffers seem to be gaining wider adoption with our customers lately. The idea stemmed from an article by Outerra on how they preserved depth resolution at both near and far distances. Like Outerra, many of our customers need...

Accelerating Triton’s CUDA Performance

A quick tip: if you are targeting NVidia hardware with your application that uses the Triton Ocean SDK, there’s a configuration setting that may provide a good-sized performance boost. Open up the file resources/Triton.config in a text editor, and look...

Torque 3D / Triton Ocean Integration Updated

Version 3.27 of the Triton Ocean SDK includes an updated integration kit for the Torque 3D game engine. We’ve ensured it builds smoothly using Triton 3.27 and the latest version of Torque (3.6.3), and we’ve updated the readme file to...