Blog

Handling Multiple Viewports with SilverLining and Triton

A common source of confusion is how to use SilverLining and Triton in applications that render to multiple windows or viewports. Both SilverLining and Triton can be configured to work in such environments, but there are a few tricks you...

Check out my new course on Data Science and Machine Learning with Python

Today I launched my third, most ambitious course on Udemy: Data Science and Machine Learning with Python – Hands On! If you’d like to learn to apply your programming or scripting skills to the very lucrative data science field, you...

Eddies and Tidal Streams with Triton

A little-known feature of the Triton Ocean SDK is its ability to simulate tidal streams, also known as eddies. These are like stationary wakes on fixed objects like bouys, that result from water flowing around them. Triton offers the TidalStreamWake...

Thanks for a great 2015.

I just closed the books on 2015, and it was another record year for Sundog Software: net income (profit, after taxes) was up over 20% compared to 2014, making 2015 our best year ever on both the top and bottom...

Illuminating Clouds with Spotlights

Sometimes, users want things like airplane landing lights to illuminate SilverLining’s clouds as you fly through them at night. A few customers have done this on their own by using SilverLining’s extensible shader framework. Recently, we had to do this...

More SilverLining Performance Tips

In case you missed it- we’ve previously published the best things you can do to maximize SilverLining‘s performance. Those tips can make a big difference! As we continue to work with customers obsessed with their frame-rates, we’ve uncovered a couple...

Reverse Depth Buffers with Triton and SilverLining

Many of our customers struggle with depth buffer resolution issues, due to the massive scenes they must represent in training and simulation systems. 2015 seems to have been the year of the logarithmic depth buffer, but going into 2016 we’re...

Thanks for a great I/ITSEC 2015

I/ITSEC 2015 is over, and the show was almost surreal for Sundog. Every year we see our SilverLining and Triton technology showcased at the booths of many of our customers, but this year we were just everywhere. And the visual...

Sevo iOS Engine launched – with SilverLining support!

Our Russian friends at Source Side LLC have released the Sevo Engine for iOS! It’s an Objective-C interface to the Ogre3D engine, offering advanced graphics, physics, and sound capabilities for iPhone, iPad, and iPod. What excites us is that it...

Sundog Spotting at I/ITSEC

I’m at the I/ITSEC conference in Orlando this week, which is the premier training and simulation technology conference in the US. And, I’m seeing lots of our customers displaying visual systems that feature SilverLining and Triton! If you’re at the...