Blog

We’re in Game Engine Gems 3

We just got our copy of Game Engine Gems 3, containing 22 chapters of new techniques in graphics and rendering, physics, general programming, character control, and artificial intelligence. I’m proud to be the author of chapter 2: “Realistic Blending of...

Check out this new SilverLining / SkyMaxx Pro fan video.

Thanks to X-Plane flight simmer redpiper1 for putting together this jaw-dropping video of our cloud technology in action! This video features our plugin for X-Plane called SkyMaxx Pro, which uses our SilverLining Sky, 3D Cloud, and Weather SDK to inject...

Real Weather Connector for X-Plane Launched!

We’re proud to announce the launch of Real Weather Connector, and add-on for the X-Plane flight simulator! Real Weather Connector (RWC) works with our SkyMaxx Pro add-on to position cloud formations exactly as they appear in real life. Real Weather...

SkyMaxx Pro 3.1 for X-Plane Released

We’re proud to announce the latest revision of our popular add-on for the X-Plane flight simulator, SkyMaxx Pro 3.1! You can read the official announcement at X-Pilot.com. A major innovation in this release is the illumination of clouds from your...

Celebrating 10 Years of SilverLining

Believe it or not, it’s been 10 years since the SilverLining Sky, Cloud, and Weather SDK was first offered to the public! What started as my personal hobby project has since turned into the de-facto real-time sky and weather library...

Avoiding Pipeline Stalls with SilverLining and Triton

Many applications are sensitive to OpenGL pipeline stalls; where a “stop the world” call happens that requires the driver to synchronize the GPU and CPU. Because SilverLining and Triton are usually drawn near the end of your frame when everything...

OpenIG 2.0.0 Features SilverLining and Triton

Our friends at ComPro have announced the release of OpenIG 2.0.0, which now includes plugin support for our SilverLining Sky, 3D Cloud, and Weather SDK and our Triton Ocean SDK! OpenIG is an open-source, cross-platform scene generator built on top...

Volumetric Decals on 3D Water

A little-known but incredibly useful feature in the Triton Ocean SDK is volumetric decals – this lets you place 2D textures, with some limited animation capabilities, on the water surface. While decals are usually nothing special, they are when applied...

Integrating reflections with Triton’s ocean

Integrating reflections of your scene on the water is the biggest thing you can do to create realistic water with the Triton Ocean SDK. But, producing the texture map Triton needs for planar reflections can be a little tricky. Here...

Handling Multiple Viewports with SilverLining and Triton

A common source of confusion is how to use SilverLining and Triton in applications that render to multiple windows or viewports. Both SilverLining and Triton can be configured to work in such environments, but there are a few tricks you...