Blog

SilverLining version 2.11 is now available from our download page. This maintenance release addresses some bugs, provides improved support for round-earth coordinate systems, updates to the latest DirectX SDK, and changes the way custom random number generators are handled....
Version 2.09 of SilverLining is now available at our download page. This new version includes performance enhancements for our GPU ray-casted stratocumulus cloud layers; up to 4X framerate improvements have been seen on some systems! This version also fixes up...
A sample integration of SilverLining with Carmenta Engine 5.0 is now available. Now you can add skies and 3D clouds to your 3D map views in the latest version of Carmenta; this sample project illustrates how to insert SilverLining into...
SilverLining version 2.04 is now available from our download page, and it includes some big visual and performance improvements to the new GPU ray-casted stratocumulus clouds that are new in 2.0! We’ve uploaded a new video you can see here...
After a successful round of beta testing, SilverLining 2.0 is now available from our download page! Licensed users may obtain the full source version of the 2.0 SDK using the same download location and password you received with your license...
We’re proud to make available a beta release of SilverLining 2.0 to the general public! SilverLining 2.0 includes some exciting new features, including: A new stratocumulus cloud layer type, which uses GPU ray-casting for true 3D volumetric clouds without using...
Sundog Software was recognized as “Top Simulation and Training Company” for the second year in a row by Military Training and Technology magazine, in its “up and coming” category! We’re honored to be alongside the biggest names in the industry...
A sample integration of SilverLining with NVidia®’s SceniX™ scene engine is now available! In this archive, you’ll find a modified “SimpleViewer” application that includes a new SilverLiningManager class. With the SilverLiningManager for SceniX 6.0, it only takes one line of...
SilverLining is featured in this month’s issue of Develop, the popular UK-based game development magazine. You’ll find us in the middleware feature; in addition to our half-page ad, we’re also featured in the section on “specialized middleware,” and quotes from...
We just released version 1.971 of SilverLining, featuring support for OpenGL 3.2 core contexts, new features to blend clouds into the sky better and eliminate popping, much better memory usage, visual enhancements, and bug fixes. Go get it from our...