Blog

We received a tremendous response to our solicitation for beta testers for the upcoming Triton Ocean SDK(tm), Sundog’s latest product. We emailed our current customers and folks who subscribed to our mailing list, and were quite pleasantly surprised by the interest....
Head over to our download page to download the latest update to SilverLining, version 2.16. In this release, you’ll find improved support for OpenGL 3.2 and above, with all stray calls to deprecated OpenGL functions being removed, and improved driver...
SilverLining 2.15 features new integration code for the Ogre engine, for both Ogre 1.6 and Ogre 1.7. In addition to adding compatibility with the latest release of Ogre, we’ve updated the reference integration to take advantage of SilverLining’s leaner device...
Sundog’s SilverLining brings simulated skies, clouds, and precipitation to Trinigy’s Vision Game Engine SEATTLE, WA AND AUSTIN, TX, April 12, 2011 – Sundog Software LLC, a leading developer of computer graphics middleware for rendering the sky and 3D clouds, has integrated...
A minor release of SilverLining for Windows is now available at our download page. This release offers better handling of DirectX9 device reset events. Previously, you needed to delete and re-create your Atmosphere in response to device resets, but with...
If you check out our download page, you’ll find that we now offer evaluation SDK’s for SilverLining built for specific distributions. You’ll find both 32-bit and 64-bit builds of the SilverLining SDK for most popular distributions: Ubuntu 10 Fedora 14...
SilverLining version 2.12 is now available from our download page for Windows, Mac, and Linux. If you’re updating from a previous version, be aware of one big non-backward-compatible change: the Atmosphere::BeginFrame method has been renamed to Atmosphere::DrawSky, and Atmosphere::EndFrame has...
Sundog Software is interviewed in this month’s Military Training Technology Magazine in the Gaming and Simulation Roundtable. In it, they give us the last word in how gaming technology is increasing realism in military training simulators while driving down costs...
Game Engine Gems 2 is being released at the Game Developer’s Conference by A.K. Peters Publishing, and you can order it online at Amazon now. As with volume 1, Sundog’s Frank Kane has contributed two chapters to this book. Chapter...
 SilverLining is featured on page 60 of the GDC issue of Develop magazine! You’ll find us spotlighted in this month’s “Key Release” feature. Check it out; it’s freely available online or as a PDF. Any media coverage that ends with...