Blog

Sundog’s founder and principal engineer, Frank Kane, will be at the I/ITSEC conference in Orlando, Florida between November 29 and December 1. If you or your colleagues will be at the show, send Frank a note at fkane (at) sundog-soft.com...
We’re excited to have Triton running on Ubuntu, with full support for OpenCL and CUDA as well as the Intel Integrated Performance Primitives for accelerating the FFT’s that power Triton’s waves. You’ll find some experimental installers for Ubuntu 10 and...
Over on our download page you’ll find a new build of our integration with the Havok Vision Engine (formerly the Trinigy Vision Engine). The newly released Havok Vision Engine 8.2.1 is now officially supported by Sundog Software, and you can...
SilverLining’s procedural skies and 3D cumulus clouds are now available to users of the Unity game engine. SilverLining for Unity 1.0 is available right now in the Unity Asset Store. We’ve ported the same algorithms for physically accurate time of...
Triton Ocean SDK 1.1 Released for Game, Simulation, and Training Developers Sundog’s real-time ocean simulation technology adds ship wakes, reflections, and correlation features SEATTLE, WA September 8, 2011 – Sundog Software’s Triton ocean simulation technology for game, simulation, and training...
We’re proud to announce that for the third year in a row, Military Training Technology magazine has awarded us a Top Simulation and Training Company ribbon in recognition of Sundog Software’s rapid growth. Take a look at the customer logos...
We’ve partnered with LinkSoft to provide sales support for our customers in China. We’ve seen massive interest in SilverLining and Triton from Asian developers, and in order to provide the best customer experience, we’ve teamed up with Taiwan-based LinkSoft to...
Makers of the popular SilverLining sky, cloud, and weather SDK release a new product for real-time visual simulation of 3D oceans Sammamish, WA August 2, 2011 – Sundog Software released its new Triton Ocean SDK for creating realistic oceans for...
A sample project for SilverLining with the SceniX 7.0 engine is now available. NVidia recently released version 7 of its SceniX 3D engine, which includes some fairly substantial changes to its API as well as some performance improvements. With this...
Our latest version of SilverLining, 2.18, contains updated OpenSceneGraph samples. These new samples are compatible with the newly release OpenSceneGraph 3.0.0, allowing you to add SilverLining’s sky, clouds, and weather effects to your OSG 3.0 application. These updated OSG samples...