Blog

Sundog Unveils the Triton Ocean SDK for Games and Simulators

Makers of the popular SilverLining sky, cloud, and weather SDK release a new product for real-time visual simulation of 3D oceans Sammamish, WA August 2, 2011 – Sundog Software released its new Triton Ocean SDK for creating realistic oceans for...

SilverLining for Scenix7 Now Available

A sample project for SilverLining with the SceniX 7.0 engine is now available. NVidia recently released version 7 of its SceniX 3D engine, which includes some fairly substantial changes to its API as well as some performance improvements. With this...

SilverLining 2.18 adds OpenSceneGraph 3.0 support

Our latest version of SilverLining, 2.18, contains updated OpenSceneGraph samples. These new samples are compatible with the newly release OpenSceneGraph 3.0.0, allowing you to add SilverLining’s sky, clouds, and weather effects to your OSG 3.0 application. These updated OSG samples...

Triton Ocean SDK Beta Applications Closed

We received a tremendous response to our solicitation for beta testers for the upcoming Triton Ocean SDK(tm), Sundog’s latest product. We emailed our current customers and folks who subscribed to our mailing list, and were quite pleasantly surprised by the interest....

SilverLining 2.16 improves OpenGL 3.2+ support, adds Direct3D9Ex support

Head over to our download page to download the latest update to SilverLining, version 2.16. In this release, you’ll find improved support for OpenGL 3.2 and above, with all stray calls to deprecated OpenGL functions being removed, and improved driver...

Ogre Integration Code Updated

SilverLining 2.15 features new integration code for the Ogre engine, for both Ogre 1.6 and Ogre 1.7. In addition to adding compatibility with the latest release of Ogre, we’ve updated the reference integration to take advantage of SilverLining’s leaner device...

Sundog and Trinigy Announce Integration for Sky and Weather Effects

Sundog’s SilverLining brings simulated skies, clouds, and precipitation to Trinigy’s Vision Game Engine SEATTLE, WA AND AUSTIN, TX, April 12, 2011 – Sundog Software LLC, a leading developer of computer graphics middleware for rendering the sky and 3D clouds, has integrated...

SilverLining 2.13: Better DX9 Support

A minor release of SilverLining for Windows is now available at our download page. This release offers better handling of DirectX9 device reset events. Previously, you needed to delete and re-create your Atmosphere in response to device resets, but with...

Linux Support Expanded for SilverLining

If you check out our download page, you’ll find that we now offer evaluation SDK’s for SilverLining built for specific distributions. You’ll find both 32-bit and 64-bit builds of the SilverLining SDK for most popular distributions: Ubuntu 10 Fedora 14...

SilverLining 2.12 Now Available

SilverLining version 2.12 is now available from our download page for Windows, Mac, and Linux. If you’re updating from a previous version, be aware of one big non-backward-compatible change: the Atmosphere::BeginFrame method has been renamed to Atmosphere::DrawSky, and Atmosphere::EndFrame has...