Blog

SilverLining + Triton are OpenSceneGraph 3.2 – Ready.

Here at Sundog Software we’ve installed the new 3.2 release of the OpenSceneGraph library. We’re happy to report that both the SilverLining 3D Cloud, Sky, and Weather SDK and the Triton Ocean & 3D Water SDK both work fine with...

New 3D Clouds and God Rays for X-Plane 10

We’ve been working on a new product with Maxx-XP, a developer of add-ons for the X-Plane 10 flight simulator. SkyMAXX Pro will add SilverLining’s volumetric, realistically lit clouds to X-Plane – together with our crepuscular rays effects. Early results are...

Sundog featured in Military Training Technology

If you have the June 2013 copy of Military Training Technology magazine, check out page 23! There’s a piece in their special section on Serious Gaming, where Sundog’s founder Frank Kane discusses how we can help improve simulation and training...

Ship Wakes in Triton 2.3: Kelvin wakes, bow wakes, propeller wash, and more.

Does your game or simulation include ships, boats, or other objects that disturb the water surface? If so, you know realistic wake and spray effects are difficult to produce – especially when your ships aren’t moving in a straight line,...

New Hosek-Wilkie Sky Model in SilverLining 2.8

The SilverLining Sky, 3D Cloud, and Weather SDK has always used an extended Preetham sky model (read the 1999 SIGGRAPH paper) for coloring its procedural skies for any simulated time and location.  We improved upon it by using our own, more...

Building the Triton 3D Ocean & Water SDK on MacOS

It’s now possible to use Triton’s 3D water effects on MacOS! There are a few tricks to it – so here’s some guidance. Make sure you are using XCode 5 or newer. Install FFTSS Triton on MacOS is distributed as...

AMD Features Triton 3D Ocean SDK

AMD has featured our Triton Ocean and 3D Water SDK in AMD’s Application Showcase! Our innovative use of OpenCL and AMD’s accelerated parallel processing math library to accelerate the simulation of over 65,000 waves at hundreds of frames per second caught their...

Triton Oceans for Unity Pro Now Includes Buoyancy Example

The latest version of Triton Oceans for Unity Pro / Windows is now available. Our most-requested feature was an easy to use system for simulating buoyancy of ships on Triton’s simulated water in Unity. We listened, and here are the...

SilverLining sightings at the WATS conference

I just got back from the World Aviation Training Conference and Tradeshow in Orlando, and was pleased to see our SilverLining SDK in action at a couple of booths! WATS is a conference focused on civil aviation training. This is...

New Release from Sundog Software Makes Virtual Oceans Come Alive For Simulation, Game Developers

ORLANDO, Fla. (April 3, 2013) — The newest software release from Sundog Software LLC combines real oceanographic research with advanced mathematics and the latest graphics technology to make virtual oceans come alive for developers of training simulators and video games....