Blog

About 90% of the support questions we receive for Triton Oceans for Unity are answered in our documentation – but not everyone knows where to find it. We’re copying it here so Google will be able to find it, at...
Develop, a UK-based game developer publication, has published its “Develop 100: The Top 100 Tech in Games” list – and included for the first time is our own Triton Ocean SDK! According to Develop, “The Develop 100 Tech List features...
Version 2.88 of the Triton Ocean SDK is available now, with lots of improvements. One big change is that we are now building Triton against NVidia’s CUDA Toolkit version 6.0 instead of version 4.2. This fixes a bug in 4.2...
The SilverLining Sky, 3D Cloud, and Weather SDK and the Triton Ocean SDK both render real-time environmental effects that take the simulated direct and ambient sunlight into account. But, sometimes you have your own effects that you want to integrate...
At Sundog Software, we’ve always focused on our customers more than our competition. But, we are frequently asked “how are you better than your competitors?” So, I did some research on the name that seems to come up most often...
A lot of research went into the SilverLining Sky, 3D Cloud, and Weather SDK, and today it’s powering realistic skies in virtual reality simulators across the world. This is high-tech stuff! But, a lot of old-school scientific work went into...
The Triton Ocean SDK has some very accurate wave models built-in already, such as JONSWAP, Pierson-Moskowitz, and Tessendorf (which is really a Phillips spectrum.) By using GPU-accelerated Fast Fourier Transforms, we’re able to simulate over 65,000 individual waves at once...
The SilverLining Sky, Cloud, and Weather SDK offers a lot of control over the types, positions, and quantity of clouds in your virtual environment. But, sometimes it feels like you need a degree in meteorology to know how to set...
We’re pleased to announce the SilverLining Sky, 3D Cloud, and Weather SDK version 3.0! Free evaluations are available at our download page for integration with OpenGL and DirectX-based applications on Windows, Mac, and Linux. High-Resolution Cumulus Clouds SilverLining 3 adds a new...
The Triton Ocean SDK has hit a new milestone in version 2.83 – in our benchmarks, Triton is now capable of running at over 500 frames per second while simulating 65,535 individual ocean waves. This is on a modest dual-core...