Blog

Hi-Res Clouds Look Even Better in SilverLining 3.009

The SilverLining Sky, 3D Cloud, and Weather SDK received big visual improvements with version 3.009. Our CUMULUS_CONGESTUS_HI_RES cloud type looks better than ever, and we’ve also made a lot of improvements to the cloud shadow maps returned by Atmosphere::GetShadowMap(). Seeing...

Underwater God Rays in Triton 2.89

Version 2.89 of the Triton Ocean SDK is out, featuring underwater “god rays” effects (AKA shafts of light, or crepuscular rays.) Just call Ocean::EnableGodRays(true), and animated light shafts will be visible when you’re below the water surface and looking toward...

Triton Oceans for Unity Pro Documentation

About 90% of the support questions we receive for Triton Oceans for Unity are answered in our documentation – but not everyone knows where to find it. We’re copying it here so Google will be able to find it, at...

Triton makes Develop’s “Top 100 Tech in Games”

Develop, a UK-based game developer publication, has published its “Develop 100: The Top 100 Tech in Games” list – and included for the first time is our own Triton Ocean SDK! According to Develop, “The Develop 100 Tech List features...

Triton Now Uses CUDA 6 – Why This Matters

Version 2.88 of the Triton Ocean SDK is available now, with lots of improvements. One big change is that we are now building Triton against NVidia’s CUDA Toolkit version 6.0 instead of version 4.2. This fixes a bug in 4.2...

Extending our Water Shaders and Cloud Shaders

The SilverLining Sky, 3D Cloud, and Weather SDK and the Triton Ocean SDK both render real-time environmental effects that take the simulated direct and ambient sunlight into account. But, sometimes you have your own effects that you want to integrate...

Sundog SilverLining vs. Simul TrueSky

At Sundog Software, we’ve always focused on our customers more than our competition. But, we are frequently asked “how are you better than your competitors?” So, I did some research on the name that seems to come up most often...

How a Book from 1961 Makes Realistic Virtual Reality Skies

A lot of research went into the SilverLining Sky, 3D Cloud, and Weather SDK, and today it’s powering realistic skies in virtual reality simulators across the world. This is high-tech stuff! But, a lot of old-school scientific work went into...

Integrating Your Own Ocean Wave Models into Triton

The Triton Ocean SDK has some very accurate wave models built-in already, such as JONSWAP, Pierson-Moskowitz, and Tessendorf (which is really a Phillips spectrum.) By using GPU-accelerated Fast Fourier Transforms, we’re able to simulate over 65,000 individual waves at once...

Simulating Weather Conditions with Specific Cloud Types

The SilverLining Sky, Cloud, and Weather SDK offers a lot of control over the types, positions, and quantity of clouds in your virtual environment. But, sometimes it feels like you need a degree in meteorology to know how to set...