Blog

Do you have projects planned for 2015 that need realistic 3D water, 3D clouds, weather effects, or dynamic skies? Maybe you’d even like to quickly upgrade an existing game or simulator with better environmental effects. Now might be the time...
We are too! I/ITSEC is the biggest training and simulation conference in the US, happening from December 1-4 here in Orlando, Florida. Is your company demonstrating a system built with SilverLining or Triton? If so, contact me – I’d like...
Some engines will render their scenes internally in linear color space, where gamma correction is removed from all source imagery (using sRGB textures for example.) A good write-up describing how this can improve illumination is “The Importance of Being Linear”...
The latest version of the SilverLining Sky, 3D Cloud, and Weather SDK (available at our evaluation page) features improved shaders for cumulus clouds – both the legacy and high-resolution variants. Update today for our most realistic-looking clouds yet! Licensed customers...
Our integration kit for the SilverLining Sky, 3D Cloud, and Weather SDK is now available for the Havok Vision 2014.1 game engine! This is an official partner integration, evaluated by Havok. If you’re using Havok Vision, just head to our...
Sundog Software has been named a Top Simulation and Training Company for 2014 by Military Training Technology magazine. This puts us in some very good company! This is the sixth year running that Sundog Software has achieved this distinction, as...
We’ve updated our Triton demo video with our most recent visual tweaks in Triton 2.96 – check it out: If our simulated ocean looks more realistic now, but you can’t quite put your finger on why – well, that’s what...
We’re proud to announce the release of SkyMaxx Pro 2.0 in partnership with MaxxXP. SkyMaxx Pro is an add-on for the X-Plane flight simulator, which brings 3D clouds, lens flare, cloud shadows, and crepuscular rays effects to X-Plane using our...
The SilverLining Sky, 3D Cloud, and Weather SDK received big visual improvements with version 3.009. Our CUMULUS_CONGESTUS_HI_RES cloud type looks better than ever, and we’ve also made a lot of improvements to the cloud shadow maps returned by Atmosphere::GetShadowMap(). Seeing...
Version 2.89 of the Triton Ocean SDK is out, featuring underwater “god rays” effects (AKA shafts of light, or crepuscular rays.) Just call Ocean::EnableGodRays(true), and animated light shafts will be visible when you’re below the water surface and looking toward...