Blog

3D Water for Oculus Rift

We’re pleased to announce support for the Oculus Rift DK2 in Triton Oceans & 3D Water for Unity Pro! Developers using the Unity Pro engine can now add real 3D waves into their virtual reality environments. Most water solutions just...

Sandstorm simulation now in SilverLining

The SilverLining Sky, 3D Cloud, and Weather SDK now features visual simulation of large dust storms, also known as a “haboob”. You’ll find a new SANDSTORM cloud type, and examples of using it in our sample code and in our...

3000AD’s Line of Defense features Sundog Environmental FX

3000AD has released their MMO Line of Defense under Steam’s Early Access Program. Line of Defense includes both our Triton Ocean SDK and our SilverLining Sky, 3D Cloud, and Weather SDK – and it looks great! 3000AD has taken advantage...

Sundog Gets Involved with Space Research

Lately we’ve been donating time to Project PoSSUM. This NASA-funded project aims to launch citizen scientists to the upper mesophere on a XCOR Lynx spacecraft to collect data on noctilucent clouds, an elusive and mysterious cloud type found only at...

Triton 3D Water for Unity Pro Updated

We’ve issued a new update for Triton for Unity Pro, incorporating all of the recent performance and visual quality improvements of the Triton Ocean SDK. 3D Water in Unity has never been this realistic before. Here’s a video showcasing how...

Train Simulator 2015 Gets 3D Weather with SilverLining

Dovetail Games recently released Train Simulator 2015, which integrates the SilverLining 3D Cloud, Sky, and Weather SDK to power their environmental effects. Our technology is powering their dynamic skies and time of day effects, atmospheric effects, 3D clouds, and precipitation!...

3D Clouds and Water for Ogre 1.9

We’ve updated our SilverLining Sky, 3D Cloud, and Weather SDK and our Triton Ocean SDK to include example applications built with the latest stable release of the Ogre 3D engine, Ogre 1.9. These sample applications are built using Ogre’s tutorial...

Using Triton Ocean SDK with Vega Prime

We just heard from a customer who successfully integrated our Triton Ocean SDK with the Vega Prime engine – although we’ve heard rumors of others doing this before, this is the first time we’ve actually seen it work. (Vega Prime...

Time-of-Day Illumination Effects in Unity 5

We recently loaded up our SilverLining asset for the Unity engine in the new Unity 5 (which is still in beta.) We wanted to make sure it still works in Unity 5 (it does,) and also explore some of the...

Show us your stuff.

Have you built something you’re proud of that includes SilverLining or Triton? We’re updating our screenshot gallery, and looking for some fresh customer images. We’ll credit your screenshot, leading to a little bit of free publicity for your company and...