Blog

Using Height Maps with Triton: The Finer Points

Providing Triton with a height map of your underwater terrain enables features like smooth coastline/water blending, breaking waves at shorelines, and dampening of waves in shallow water. But getting it right can be tricky. Here are a few tips for...

Using the Triton Ocean SDK with HDR

HDR (high dynamic range) rendering is the latest rage in visual simulation and games. It’s by no means a new idea, but it seems to be gaining in popularity with our customers all of a sudden this year. There are...

SilverLining Just Got a Lot Faster

We’re excited about today’s SilverLining 4.058 release! It’s focused on performance and memory efficiency, and it’s made some huge strides. You can get the latest evaluation version here, and licensed customers can get their updates too. The image attached to...

I Made an Apache Spark with Scala Course.

While running Sundog Software is still my “day job,” I also dabble in sharing my experience in the fields of big data and data science through online courses. Through Udemy, I have the opportunity to teach people around the world...

OpenIG 2.0 is Out

ComPro has announced the release of OpenIG 2.0.2. OpenIG is an open-source image generator built on top of OpenSceneGraph, which includes built-in integrations for SilverLining and Triton. It’s looking and performing better than ever! OpenIG is worth a second look...

What is the Matrix?

SilverLining and Triton both integrate with your scene by being given a view (“camera”) matrix, and a projection matrix used for drawing the sky, clouds, or ocean. Sometimes, however, what to pass in isn’t entirely straightforward. If you’re having trouble...

What’s New with SilverLining and Triton

We’ve been quiet over the summer, but it’s not because we’ve been taking it easy! We just had to freeze our website while it was in the process of being redesigned and moved to a new server. Meanwhile, updates to...

Check out our new website!

We’re really excited to launch our new website design today! Not only have we moved to a modern design that looks great on every device you’re likely to have, we’ve also moved to a new server that should provide much...

New Course on Spark Streaming and Scala

You may know that in addition to Sundog Software, I also dabble in producing online courses on Udemy. Today I launched my latest course: Taming Big Data with Spark Streaming – Hands On! If you follow that link, you’ll get...

We’re in Game Engine Gems 3

We just got our copy of Game Engine Gems 3, containing 22 chapters of new techniques in graphics and rendering, physics, general programming, character control, and artificial intelligence. I’m proud to be the author of chapter 2: “Realistic Blending of...