These sample applications are built using Ogre’s tutorial framework (included with our sample code), and illustrate stand-alone applications that feature our fast, simulation-quality environmental effects.
To get started, install an evaluation SDK for SilverLining or Triton on your system. You’ll see a folder installed for sample or example code, and in there you’ll find Ogre samples for Ogre versions 1.8 and 1.9. Set the OGRE_HOME environment variable to point to your Ogre SDK installation, and open up the included Visual Studio 2010 solution file. To get up and running quickly, just set your debugger properties to start you in the appropriate bin folder of the Ogre SDK as your working directory, so the necessary Ogre DLL dependencies will be found. If you’re using Ogre’s OpenGL renderer, you’ll need to add a line to Ogre’s resources.cfg or resources_d.cfg file as well, as described in the sample’s README.txt file. Build and run, and you should see our 3D water effects, or 3D clouds and dynamic skybox, rendered within Ogre with the familiar Ogre head.
If you’re wondering how our Triton Ocean SDK compares to Ogre’s Hydrax water module, we’ve put together a feature comparison to help you out. Triton is free to try however, so please compare for yourself. SilverLining is comparable to Ogre’s SkyX, but offers a wider range of cloud rendering techniques and many features important to simulation and training applications. Again, it’s free to try, so please compare for yourself within your own application.